Sunday, January 12, 2014

The end of an era: my Xbox 360 top 10

Despite what the title may have you believe, this is not a list made because of the recently released xbox one. In reality, the 360 I had since January of 2011 is finally reaching its last leg. So I figured why not do a top ten list of my favorite games I own (or extended borrowed) for the console? But then I thought "eh thats dull and boring" so I decided I was gonna do five top 3 lists after every couple of entries. Each game in the top ten will be a single post of its own while all three in the top threes will be a single post.

Here are the five top 3 lists I'll be doing:
  • Most Disappointing purchase
  • Ugliest and prettiest 
  • most unique
  • most unfinished
  • flat out worst
Now since I haven't played through every game released for the console, this  list will only be using the 50 or so games I own (or extended borrowed). Below is a list of every game that could make any of the lists!
  1. Prey
  2. Virtua Fighter 5
  3. Turning Point: Fall of Liberty
  4. Halo Reach
  5. Forza Motorsport 2
  6. Turok
  7. Stoked: Big Air Edition
  8. Halo 4
  9. Golden Axe: Beast Rider
  10. Prince of Persia
  11. Harms way
  12. Assassin's Creed: Brotherhood
  13. Happy Wars
  14. Rogue Warrior
  15. Duke Nukem Forever
  16. Enchanted Arms
  17. Alone in the Dark
  18. Hexic HD
  19. Fatal Inertia
  20. Pure
  21. SEGA Superstars Tennis
  22. Devil May Cry 4
  23. Kameo: Elements of Power
  24. Tomb Raider: Underworld
  25. Mirror's Edge
  26. Dead Rising 2: Case Zero
  27. Doritos Crash Course 2
  28. Battlefield: Bad Company 2
  29. Lost Planet: Colonies Edition
  30. Borderlands
  31. L.A. Noire 
  32. Batman: Arkham City
  33. Rainbow Six: Vegas
  34. Assassin's Creed 2
  35. Project Gotham Racing 3
  36. Final Fantasy XIII
  37. Far Cry Instincts Predator 
  38. Ghost Recon: Advanced Warfighter
  39. Gears of War 2
  40. Perfect Dark: Zero
  41. Far Cry 2
  42. Call of Duty 3
  43. Fallout: New Vegas
  44. Call of Duty: World at war
  45. Soldier of Fortune: Payback
  46. Burnout: Paradise
  47. Sleeping Dogs
  48. Left 4 Dead
  49. F.E.A.R. Files
Expect #10 later tonight. Heres hoping I finish this list by the end of the month or so

Tuesday, July 23, 2013

Far Cry Instincts Predator (360) re-review

The original "HD Collection"
     Now anyone who has been on here before can clearly see that I've reviewed this exact game before (exactly 2 years ago this day to be precise). Well after all that time, I look back at that review and noticed how poorly written it was. This was both do to my refusal to review what the hell I just wrote, and the fact that at the time, I barely scratched the surface of the game while pretending I was an expert at it. Well as of now I have beaten both of the campaigns, used the map editor, and played multiplayer. I have seen everything this game has to offer me, and I have also played more games released around the same time. In other words, I can now give this game a fair review. Without further delay, here is my review of Far Cry Instincts Predator for the Xbox 360.
     Far Cry Instincts Predator (or FCIP as I'll be calling it throughout this review) is a 2006 FPS released for the Xbox 360 fairly early in its lifespan. The game in itself is a collection of two original Xbox games; Far Cry Instincts (Released in late 2005) and Far Cry Instincts Evolution (Released in 2006, on the same day as FCIP). Pretty much all the Ubisoft did was shove the two single player games, Evolution's multiplayer, and a few improvements into one disc. The factors basically equate to a game that has to be looked at as both what it is (pretty much an HD collection before those were even a thing) as compared to some of its competition at the time. Was this glorified last-gen game worth your time? I should gamers have just got Perfect Dark Zero or Ghost Recon: Advance Warfighter? Lets find out...

Presentation

     Well as far as presentation goes, the whole thing is pretty much identical to Evolution (which is to be expected as both of them were developed at the same time). The game doesn't even try to streamline the two campaigns despite taking place one after the other. I guess this was to allow fans who already beat the original one to go straight for the evolution one. This came to a problem when the game was first released however, as players couldn't go directly to the second campaign without either first beating the original, or using a cheat code. This has been corrected with a patch however, so as long as you have internet, you're fine.
     The plot is honestly surprisingly well thought out for an FPS. While its nothing really spacial, you can still tell the developers put some effort in making sure gamers want to know what goes on, and it makes sense. Basically you play as a sarcastic, lazy guy named Jack Carver. While driving a paying customer out to an island, his boat gets destroyed by mercenaries and he is forced to swim away dodging them. You eventually find an ear piece in which you talk to someone named Doyle who leads you through most of the game. You eventually get captured and injected with a substance that gives you animal like abilities. The entire first campaign is you slowly gaining your powers, while the evolution one, despite its name, doesn't exactly give you many new ones. Like I said, while its no award winning plot, it still outclasses far too many shooters of its time (and even today).

Graphics 

Multiplayer in action
 In terms of graphics, we have to look at the game in three separate parts; campaign 1 (Instincts), campaign 2 (Evolution) and multiplayer. Reason being each one honestly has noticeable differences. Lets start from the lowest, multiplayer.The multiplayer graphics really pull back the draw distance (thus making some custom maps a bit difficult to pull off). The background are far lower rez than in single player. Finally the lighting has less of a pop than the single player game. All these changes were made to promise a steady framerate, and thats exactly where this area succeeds. Throughout online, I have never had an issue with lag of any kind, and in multiplayer, that is what really counts. Bravo Ubisoft!
Instincts in action
     Next in line is the original campaign, Instincts. Since this game was originally developed for the original Xbox, Crytek had the powerful but dated hardware to work with. In other words, outside of beefing up the draw distance and resolution, it looks exactly the same as it did.This means you're gonna see some funny looking trees, plastic people, and some occasionally low resolution textures. While it doesn't really look extremely bad, people weren't gonna wow their friends who owned last gen consoles at the time with this part.
Evolution in action
     Finally we have the cream of the crop, Evolution Campaign. This one was made with the next gen hardware in mind, thus making it a much better looking game. the lighting is far more pronounced, the textures (excluding the end of the game) are higher resolution, and the weapons have a real shine to them.While the graphics here would honestly have a hard time stacking up to the likes of Kameo, Project Gotham Racing 3, or even Oddworld: Stranger's Wrath on the original xbox, they still hold their own better than the first campaign or multiplayer.
Xbox
360
     And if you really wanted to know the difference between evolution on the 360 and on the original xbox, heres a comparison.

Sound
  
     The audio experience in FCIP is surprisingly well done. There are three things I want to sounds good in an FPS; guns, atmosphere, and music. FCIP almost completely succeeds on all fronts (with some minor hiccups). With the exception of the base pistol, weapons sound beefy and powerful (even when they're not, though we'll get to that later). You really get that feeling of firing a projectile perfectly here. Since the game takes place in a tropical environment, the expected chirps of birds, rustle of the waves, and movement of the wild grass is all there. When there isn't any music or gun fights, you can really close your eyes and visualize being there....though you may get killed if you do that too long so be careful. Finally the music has the perfect "summer blockbuster" type sound to it with typical action rock rhythms. Its a good break from the overly orchestrated soundtracks we hear today. Voice acting is surprisingly well done too, though you will find yourself laughing at the screams of the enemies when you feral attack them (that may sound disturbing, but trust me you will laugh). My only gripe about the sound is the cry jack makes when he gets hit doesn't really change much based on how hurt you are. It can be frustrating when you get 90% of your health taken away and he makes the same sound he would've made if you only lost 5%.

Gameplay

     Now lets get to the reason you would buy this game, the gameplay. Again we need to split this up into the same three sections we did with the graphics , but first lets just give a general lowdown of what every mode has to offer. I think the closest game I can think of in terms of general control would be Halo (seeing as it was developed for the Xbox, thats not much of a surprise).  The jump, crouch, shoot, grenade, melee, reload/pick-up, and grenade selection buttons are all the same as Halo. Weapon selection is done on the D-Pad (with a three weapon system being used) and most feral related abilities are activated with the Y button. Many gamers today may not like the "loose" feeling the game has, by that I mean Jack doesn't really feel like he has a whole lot of weight to either himself or his weapons. Most weapons allow duel wielding too. 
     First lets start with some specific aspects of the Instincts campaign. First time players may not notice this, but the beginning is REALLY difficult compared to the end. This is mostly because abilities such as a one hit one kill melee attack, regenerating health, and thermal vision are not available to you yet. This means you have to play the into using a lot of stealth and sniping. This is fine for the first half since its pretty much a training part, but damn does it get frustratingly difficult after a while (epically since you're required to use the weak pistol for a while). The level design is fairly linear in this campaign. While you will find sections that have a couple of different paths, there really isn't any way to explore (unlike the 2004 original). Enemies are often called extremely stupid by reviewers, and they're 100% right. However, they never point out that this game is often very difficult because of them. I don't know why, but I died a lot throughout this game, and the enemies were usually the reason. They always seemed to snap right to my head anytime they say me. Finally there is a big issue with the auto aim in this one. it snaps to the outer most part of the enemy, thus making head shots really difficult. It also makes turning a pain when there are multiple enemies around. 
     Thankfully, the evolution campaign fixes many of the issues, while creating a few more. The auto aim is thankfully far less broken, making turning feel much MUCH better. The level design is also far more open, and back tracking is actually needed later on in the game. But with all the good comes some bad. This campaign seems to love trapping you in a small area and then forcing you to do a semi horde mode at the most annoying points. I for one love horde modes, but this game throws them in completely randomly, and its gets frustrating being forced to fight through them when you just want to continue.
     Both campaigns have a fairly annoying checkpoint system that seems to always pack one annoying section way at the end, thus forcing you to mow through 100 enemies just to get snipped 2 seconds before the checkpoint.  They also both have vehicles, but I any recommend using them when they're required. Reason? The control pretty bad. Why they didn't map accelerate to the right trigger I will never know.
     Multiplayer is apparently the reason a lot of people go this game to begin with. While I can't recommend it just for it, the feature does kick a lot of ass. While I hate the player and ranked match bullshit a crap tone of games seem to use, match making is easy to find even to this day (though only both going to player matches since no one does ranked matched anymore). Its a pretty standard fair, but predator powerup and a strong map community makes this pretty sweet. The standard game modes are all there as well. This is all boosted by a strong map maker included with the game. The only limites here are really space and what the game provides you, as I've seen some pretty unique maps I didn't even know could be made on here. Probably the best thing about the editor is the fact that you can simple press back to go into a gameplay mode to test your map in first person. There is no load time at all, so it takes away the fiddling many map editors have. Finally the multiplayer has no unlockables, so there is nothing to work up to, but its also fine that everything can be used right off the back. 

Overall

     With Far Cry 2 and 3 already out in stores, is it a good idea to pick up an overly glorified HD collection? I would honestly say yes. Its often on sale on Xbox Live and I picked up my physical copy for a small $6 at a pawn shop. While the game does have a pretty hefty amount of problems (both ones it had on day one, and some that got worse do to aging) its still a fun romp of FPS fun that can excite a far cry fan. I honestly recommend using cheats though, as it gives it a sweet, almost quake like feel. Achievements are a pain in the ass though since no one does Ranked matches for some stupid reason. Overall, pick this up if it sounds like your thing. 




Monday, July 16, 2012

Need for Speed: Most Wanted 5-1-0 (PSP) Review

Twisted Metal: Head on anyone?
Yeah, I'm not even going to make a joke about how I haven't done anything on here since November or how no one ever seems to look at this crap. Whatever, guess I'll do my long awaited first ever PSP review! I had to think for a second about what game I should do since I have a good selection. After a couple of minutes, though, I thought it would be cool to review the first PSP game i ever got. Need for Speed 5-1-0 is a pretty solid downgrade from it's console counter parts. For the most part, it captures the same great feel, even at the cost of many big components.

Presentation 

You know those cool, stylized cut scenes the  console versions have? Yeah, this has none of them. In fact, the entire story has been completely taken out of the game. That being said, the game has cool, functional menus with short load times and plenty of options. The lack of a story however, does make the game feel more "incomplete". This might be because you don't really have a reason as to why you're doing these races or why you want to be number 1 on the blacklist. Rather you just do everything no questions asked.

Graphics

Sunday drive?
 This is one of the games strongest suits. For the PSP game from early 2006, this is one good looking game. The cars are made up of plenty of pixels with a very nice sheen to them. The framerate moves along very smoothly, even with a bunch of cars on screen at once. The backgrounds may look a little plain when looking at still shots, but they look fine when you're moving thanks to the really good blur effect. There are a few problems though. For one, the tracks really don't look very different from one another. Also, there is no car damage at all. This really doesn't matter to much though, as it's not that big of a deal.

Sound

This is a mixed bag. The cars all sound fairly similar, and they're a little bit to high pitched for my taste. The crashing sounds are great though, you can really hear the metal bend and the glass shatter. The cop's radio chatter sounds really cool. The soundtrack is ok. Some songs are pretty good, while others are just bad. Also, the game seems to play some songs WAY more than others. Thankfully, you can turn off songs (just hope you like more of the soundtrack than you dislike). Come on EA, no custom soundtrack!?

Gameplay

First things first, dont expect this to play like the console counterpart. This is NOT a port of most wanted, rather it is a complete reworking of the game on a completely separate engine.  With that out of the way, the gameplay is mostly solid and fun. The driving has a very nice arcade feel to it, with regenerating NOS and the use of the "speedbeaker" (basically bullet time). The cops add heavy tension to the game. While sometimes they can be easy, other times they can be pretty cheap. It seems to be completely random when the come out. You coould do one race with no cops, and then do the exact same race again with cops. The upgrading system is pretty strait forward and easy. The controls also have a few issues with them. The best option is "Automatic B" which is,

X=Accelerate
Circle=Look Back
Triangle=Speedbreaker
Square=Brake/Reverse
R=E-Brake
L=Nitrous
Left/Right=Steer
Up=Pursuit Camera
Down=Change Camera

Fist of all, why they didn't allow you to put "look back" on the up or down arrow is beyond me. Also, why don't they allow you to Accelerate and brake with the shoulder buttons? While they're not perfect in terms of placement, they do work very well in terms of responsiveness.


Overall

 
As EA's second attempt at putting NFS on the PSP, this is pretty solid. Its a generally better game than Underground 2 was, and its MUCH better than the lazy DS version. This is a very fun and solid Arcade racer on the PSP that honestly still holds up to some of the console's later NFS titles. Actually, the graphics are generally better than the PSP port of Undercover (which came out 2 years later)! Sadly, EA shut down the online severs to this game a while back, but there is still always the option of Ad Hoc multiplayer. Sadly however, the blacklist wont take you very long to get through, so don't expect the experience to last very long.

Saturday, November 12, 2011

Combat Task Force 121 (xbox) Review

cool cover i guess
well look who's back...ME!!! yeah schools been a bit annoying, but here i am. I actually did try a SOldier of Fortune on dreamcast review back in september, but gave up. So here i am, doing a review of a little known budget title on the xbox. I kind of want to make this quick for a few reasons. 1) I never got to far do to one of its problems. 2) there really isn't much to say about it. And 3) i'm doing a PSP review later as well, so hold tight. COmbat task force 212 is a budget FPS released in 2005 for the PC and xbox. Both ports are generally the same (i got them both). It was meant to be a budget shooter with good online multiplayer. when all is said and done, you get what you pay for.

Presentation 

Honestly, could this be anymore boring? Dull, black menus with plain music and a still backgrounds.  The intro simply shows you gameplay and you can't skip it till its about half over. the Pause menus are exactly the same as the main. Muliplayer interface is simple and gets the job done. Before each mission you are given orders by a very bored general with only about 4 face movements. yeah like I said, not to much to say in this game. I can't really tell the story since I don't have a clue about it, sorry!

Graphics

 They work, but nothing looks really good. The texture work is decent at best, but there is now "zing" to them. areas outside look like crap. Character don't move or look good. Framerate is just fine though. Can't really say anything else.

Sound

the only image i found on google
Mostly average with one exception, the gun sounds. It really sucks when games have wimpy gun sounds. This game however sounds great. Machine guns go BANG BANG and so on. Otherwise the music is passable along with the voice acting. Nothing special. Wish there was a little more variety in background noise though.

Gameplay

The controls are as followed (for the PC version, you can do the exact same commands with no addictions) A is the action button, team talks. B crouches, y jumps, x reloads, r shoots, l enters lean mode, right thumbstick aims, clicking it zooms, left thumbstick moves (left and right leans while in lean) back shows objectives, start pauses, d pad up selects melee weapon, d pad down selects explosive, d pad left selects main weapon, d pad right selects pistol. 
The controls work well and aiming feels pretty good on the thumbsticks. Single player is very standard in FPS terms. Shoot, run etc. The game tries to add more stuff to it by forcing you to look for keys, but the Resident evil style back tracking gets annoying, epically when the keys are so small. The AI pretty much sucks to. I never played online multiplayer (since now one plays this game anymore) but plit screen works...depending on what map. The maps are massive, but when you have only 2 people playing at once, it gets annoying waiting to find the other player.

Overall

If only this game looked like this...

there really isn't much to this game, however that doesn't mean its bad. Everything works, just not very good, or fun. Back in the day it may have been a worthy purchase if you didn't want to get a bigger name game, but then again no were near as many people would be playing this online, so you were probably better of getting ghost recon, halo, or project snowblind. This may be pretty cool in 4 player split screen, but again the maps are TOO big. If you want to find an unknown, old, and obscure title on a dead system, get this bad boy.

Friday, August 12, 2011

007 Bloodstone (DS) Review

Behold! my first DS review! I wasn't really sure what to expect when i got this game. It looked pretty fun, but I was worried how much content and how long it would really be fun. However, I was surprised at some of the stuff i saw. A lot of voice acting, many different styles of play, and most of what appeared in the (what I heard was not so good) console counterpart. 007 Blood Stone is a great shooter on the DS. Though its simple, it defiantly gets the job done.

Presentation
 
like most bond games, the menu system is fancy and fits in nicely with the rest of the game. This time however, they basically give you the feel of holding a bond's phone.  Its pretty nifty and gives it a pretty good feel. each mission has plenty of game-engine graphical cut scenes, which are a rarity in DS games. Theres plenty of voice acting (done great I might add) durring phone calls between bond and M. Like I said, the menu system is really nice and the game has that film like feel you would expect form a bond game.

Graphics

 There is somewhat mixed bag. The textures are pretty mussy and bland. However, the animations are pretty good for a DS game and theres usually a decent amount of action os screen. The framerate (though not perfect) is generally solid. Ya the same guys who make the COD DS games (N space) made this, and you can tell when you see the blood effect on screen. Its generally a cool touch to be honest. Overall while the game lacks in shine and textures, it definitely makes up for them in performance.

Sound

Sound for the game is generally pretty solid. Like I said before, theres a lot of voice acting, and goood voice acting I might add. All of the actors that play in the current bond films (such as Daniel Craig of course) do there characters. The music is very tense and fits the game perfectly with each part. The guns, while having many different sounds, are somewhat muffled and lack depth.  Aside from the weak guns, the game generally has great sound.

Gameplay

Look at this pic for touch screen icons
 This is why I haven't done a DS game yet, the controls are gonna be a pain to type. But here goes nothing. The D pad moves. Double tapping the down d pad crouches. Double tapping the U d pad runs. L shoots. (note that all these can be done left handed to). On the touch screen, The phone icon pauses the game (so does the start button). the gun icon reloads (and changes weapons when its held down). The hand icon interacts with objects (and activate cover when available). Moving the stylus across the map aims. While driving, the d pad up or x button accelerates. d pad left and right and x and a button turn. D pad down reverses (so does the b button). You can also steer with the touch screen. L and R use the horn.
     Well there ya have it. The game is mostly runa dn gun with a little bit of stealth and cover mixed in. There is aa cover system that works pretty good, however you rarly need to use it. The AI isn't the best you'll find aand run and gunning is generally easier. There are stealth missions were its game over if you get caught, but there generally pretty easy. Its almost like a throw back to the first three syphon filters on the PS1. There are small mini games that take some skill, and they do nice to change the action. They usually involve either a puzzle or mind game and there always controlled with the touch screen. Finally, there are driving parts of the game as well. While there pretty fun, they REALLY lack a sense of speed. It feels like your always driving in 3 foot high water. Would have been way more fun if they felt like the DS version of need for speed Carbon.

Overall

why couldn't they make this look fast!?
Like I said, I'm generally surprised on how good this game is. Its pretty long (I believe its about 10 hour or so) and its story is engaging enough to keep you in the whole time. Its gameplay is perfect for on the road gaming.  The shooting is fun, the stealth is fun, the driving (though slow) is fun! this is probably the best portable bond game I've played yet. Its pretty funny how a portable version of a game thats on much more powerful hardware can come out much better.

Wednesday, August 10, 2011

LOL Banned from Lounge.Moviecodec!

First person view of a typical vs. poster. Notice the tool bar?
In case you don't know what it is, The Lounge (Don't cllick this if you want to stay sane) is a web forum created to get idiots off of a different site called Moviecodec. Yesterday there was no admins on for hours so there was nothing but porn spamming, racism, Vs. threads, people complaining, and unnsuccessful trolls acting like there good. After I gave some death threats to an unfunny troll (who should have been banned 100x over) I got a week ban. It funny how little I care, I just wanna see if anyone from that shit hole clicks on my blog link that I've had on my sig for weeks now. Whatever, I might not even go back there, you can never have a real discussion and the trolling is even good anymore (espically with people like this gone). I'll just be staying with the ISOZONE from now on. Later I might do a review of Bloodrayne on the gamecube. see ya

Wednesday, August 3, 2011

Soldier of Fortune: Payback (360) Review

The cover speaks for  the game
Ah the soldier of Fortune Franchise. Each game takes a different influence and gets its ass in to some sort of controversy. Payback (the third game in the series) is not different. However, that, the gore, and the name are the only thing similar to the first two. Soldier of Fortune payback is a Budget FPS which (somehow) got the rights to the franchise from Raven Software. Why Raven Software didn't make this is beyond me but whatever. While Critics Beat thecrap out of this game, I don't find it to be to bad. People seem to beat up budget titles way to much since they expect to get a top of the line game for cheap money. Anyway, lets start this review.

Presentation

Right off the back you can tell this is a budget game. From the cover showing nothing but a dude holding a gun to the bland menus. The game has little cut scenes. The missions start off with audio logs in front of text and pictures in a brief case. The load times are a bit annoying, but not to bad (anything is better than the load times of the First SoF on the DC!). Theres little to talk about in this cause its pretty clear the presentation department wasn't to sharp. But It gets the job done i guess. 

Graphics

Looks good, when your not moving lol

Normal to the series, there mixed. The lighting and texture look really good. However, there married with pop-in, slow downs, and a sluggish frame rate. The characters look decent, but sort of lifeless. The guns have a nice shine to them. The animations aren't really bad, but  there not great either. Overall the graphics get the job done with a little extra, but the slow downs may affect the gameplay from time to time.

Sound

Oh man, them some loud gun sounds. I've been unsatisfied with the typical guns in shooters this gen. They just seemed to lack the bang they should. I'm glad to say that this game really hits hard. These are sound and sound great. The  rest of the sound...meh. The voice acting is average (even though you may get some enjoyment out of the conversations between you and your commanding officer). The music is very bakground loike if you know what I mean. Quiet and just there for the hell of it. Like the graphics, it gets the job done. But unlike the graphics, they don't hurt the gameplay.

Gameplay

The controls (I question why I do this) are as followed. A Jumps. B Interacts. Y switches weapons. X reloads. RB throws grenades. RT shoots your current weapon. LB is your secondary fire mode. LT aims down your sites (or shoots your second weapon if your duel welding).  Left thumbstick moves. Right thumbstick aims. Clicking the left thumbstick sprints. Clicking the right thumbstick knifes. D pad up switchs your grenades. D pad right switchs your fire mode. D pad down crouchs. Back is your mission objectives. Start pauses.
Brutal!
      Well that was pretty fun lol. In terms of gameplay, this is more good than bad. The game's movement isn't as smooth as I've seen on the 360, but its not as bad as rogue warrior. The game has some pretty interesting concepts to make up for controller limitations. When your being hit by an enemy, you auto turn to them. The controls are good, but not perfect. It REALLY annoys me that the duck button is on the D pad. Its an overall run and gun with generally no puzzles or anything like that. Lets face it, for the price, this isn't half bad.

Overall

BOOM!
While not as good as the first two, this is still a pretty good game.  Critics really did beat this game up to much. I'm not saying you should buy this game over something else, but If  it sounds interesting to you, feel free too at least rent or borrow it. You may enjoy it.